Shooting the player on the roof is the slowest way to solve roof camping. The FOB underneath supplies the mortars and drones operating from it, so destroying the base switches off several emplacements at once while killing the camper replaces him in thirty seconds.
This is a live argument rather than a settled mechanic. Players on the official discussions describe a FOB meta where teams build a fortified tower and farm experience from it instead of contesting the Control Zone, and BULKHEAD has not responded to it.

What players are actually doing
The pattern described on the Steam discussions in the days after launch is consistent: a team builds a heavily fortified FOB on a tower, snipers work from the roof, and support players build underneath. Both halves earn well without anyone standing in the objective.
The complaint is not that it is unbeatable but that it pays. Support and Recon progress accrue from building and spotting, so a tower generates track experience whether or not the team is winning the round — which is a different incentive from the one the Control Zone is meant to create.
The counter-argument on the same thread is that this is an early-access phase rather than a permanent state, on the reasoning that armour and heavier vehicles appear later in a match and in the season as players unlock them.
This is contested community opinion, not a documented design position. BULKHEAD has not commented on the FOB meta.
Hit the base, not the emplacement
This is the single idea that changes how you approach a camped tower. An emplacement is a target you have to destroy one at a time; a base is a target that turns several of them off together.
Mortars and drones draw ammunition and mechanical parts from the FOB that supports them. Remove the base and the emplacements above it stop being resupplied, which ends the position rather than interrupting it.
There is a second payoff that outlasts the fight. A destroyed forward base restores the travel-time problem for the entire enemy team, so finding and killing the FOB is frequently worth more than any number of kills taken from it.
What actually clears a roof
The tools are the ones you already buy for vehicles. Anti-armour weapons treat fortifications the same way they treat tanks, so the launcher in your loadout is also the answer to a sniper tower.
- Anti-armour launchers — The RPG-7 and MAAWS work on structures as well as vehicles. No separate purchase needed.
- Mortars and artillery — Purpose-built for levelling fortifications, when used on the base rather than to farm kills in the zone.
- Stingray drone — Reported as the fastest counter to an enemy mortar position, though a prepared mortar team will expect it.
- Helicopter insertion — A squad dropping onto the position at once. Players report a dozen attackers clearing a heavily fortified FOB this way.
- Patience — Armour and heavier vehicles appear as the match runs on, and a tower that held early often does not hold later.

Why sitting on a roof is worse than it looks
If you are considering it yourself, the towers inside the Control Zone are the tallest structures available and therefore the first place every opponent looks. Being the highest point makes you findable, not safe.
They are also where mortars and drones are aimed by default, so the position that gives you the best angle is the one under the most indirect fire. A rooftop is an excellent place to shoot from and a poor place to remain.
Elevated terrain overlooking the zone gives up some angle and costs you far less attention. The trade is almost always worth it once the other team has bought anything capable of hitting a structure.
The objective still decides the round
It is worth keeping the scoreboard in view during this argument. Rounds are won by having the most players inside the Control Zone when the game checks every thirty seconds, and a team on a roof is not in the zone.
A camped tower that is farming experience is, in scoring terms, conceding. If the campers are on your team the round is being lost; if they are on the other team, the cheapest response is frequently to take the zone rather than the tower.
Attack the FOB when it is genuinely denying you the objective. Attack it on principle and you are spending your round on the same distraction they are.
Roof camping questions answered
Short answers to the most common questions about camped towers.
- How do I counter roof campers in WARDOGS? — Destroy the FOB supporting the position rather than trading shots with the player on it.
- What weapon destroys a fortification? — Anti-armour launchers such as the RPG-7 and MAAWS work on structures as well as vehicles.
- Why does killing the camper not help? — The position and its supplies remain, so the role is refilled almost immediately.
- What counters an enemy mortar? — A Stingray drone is the fastest reported answer.
- Is roof camping going to be patched? — Unknown. BULKHEAD has not commented on the FOB meta.
- Should I camp a tower myself? — Towers are the most pre-aimed positions on the map, and a team on a roof is not scoring.